Cryptocide: Dridex

Overview:

Created as a Pico-8 prototype, Cryptocide: Dridex is a high-intensity boss battle where players must find their moments to counter-attack whilst evading the tightly choreographed chaos.

Challenges Tackled:

  • General Pico-8 Development:
  • Race Logic: The game tracks player progression around spline-defined track combined with checkpoints to analyse the first player.
  • Editor Spline Track Generator Tool: Initially the geometry for the tracks was generated on the same splines that are used for the gameplay. This included calculating vertex positions, UV and texture mapping. This was a useful tool for early prototyping, allowing for quick generation of multiple tracks and testing vehicle handling. However, it didn’t allow for environment driven level design.